site stats
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made in Computer — the list

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made in Computer — the list

Runtime07:58:08
Parts13
Spoken inEnglish
Now on the chart Chapter 1
0:00
0:00

Track list

13 parts
  1. 1 Chapter 1 00:14:23
  2. 2 Chapter 2 00:01:14
  3. 3 Chapter 3 00:52:26
  4. 4 Chapter 4 00:52:48
  5. 5 Chapter 5 00:40:19
  6. 6 Chapter 6 00:43:12
  7. 7 Chapter 7 00:46:47
  8. 8 Chapter 8 00:49:07
  9. 9 Chapter 9 00:39:41
  10. 10 Chapter 10 00:49:59
  11. 11 Chapter 11 00:42:39
  12. 12 Chapter 12 00:41:23
  13. 13 Chapter 13 00:04:11

Ranked for listeners who want the whole story: Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made in computer, read by Ray Chase.

Developing video games – hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic ch

Stay on the chart until the last chapter — Bestselling Audiobooks keeps the list open.

Also on the chart